Gentlemen Thieves

2012 · Card Game

Gentlemen Thieves

Players take secret roles as burglars inspired by the world of Arsène Lupin and compete to collect the most loot. Temporary alliances change each round, requiring players to bluff and deduce identities while gathering equipment at five locations. On each turn, players place or draw equipment tokens, or use helping hands to move special tokens. When a location has all five equipment types, the alliance with the strongest presence there carries out the burglary and divides the resulting loot. Locks, tunnels, and a car alter how locations can be robbed. The game ends when the brigadier is drawn, after which players reveal their identities and compare their loot.

Players
2–5 best 5
Playing time
45 min
Age
10+
Complexity
1.8 / 5
Set CollectionOpen Drafting

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Game facts (players, playing time, age, credits) from BoardGameGeek.