
2023 · Card Game
Knarr
Lead a band of Vikings to explore new destinations and expand influence across the map. Each turn either recruit and activate crew members—placing a new Viking, triggering all crew with the same icon, and drawing a replacement from the central board—or send the crew to explore chosen territories. Exploration lets players trade at reached destinations, earn resources, and increase reputation; recruitment choices and destination selection combine to shape income and standing over the course of the game.
- Players
- 2–4 best 3
- Playing time
- 30 min
- Age
- 10+
- Complexity
- 1.9 / 5
About the game
- Design
Expansions
See them in LudoyaPhotos from Ludoya tables
All photos in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 836
- Plays logged
- 585
- Players
- 27m 25s
- Average play
- 146
- In collections
- 40
- On wishlists
7.4/10
from 62 Ludoya reviews
Juli8.0 - Small box - Quick game: under 30 mins - Own Physical version - Digital version (BGA)
Sir_Tim5.5 Como suele pasar en juegos con mecánica muy similares, en Knarr da la tan poderosa como frustrante sensación de que el primer jugador en llevarse una carta tocha tiene que hacerlo rematadamente mal durante el resto de la partida, o ser rematadamente torpe, o ambas cosas a la vez, como para dejársela quitar... Muy pocas, yo diría que nulas posibilidades de cambiar el rumbo de la partida llegado este punto...
Javo6.0 Juego de duración contenida con bastante profundidad. No obstante, para mi gusto, tiene demasiadas cosas inconexas que hacen que tengas que estar pendiente de muchas cosas al mismo tiempo y hace que la experiencia se "ensucie"..prefiero otros juegos similiares con menos reglas.
Rules questions
Answered from the rulebook by Ludoya's rules assistant.
Can I trade more than once on my turn?
No — trading is allowed only once per turn and may be done either before or after your action; when you trade you spend 1–3 silver bracelets to collect the corresponding asset columns from your destinations and ship (pages 6, 9).
When I recruit, do I have to take the Viking that matches the color on the board?
Yes — you normally take the Viking on the board that matches the color you placed, but you may spend 1 Recruit token to take any one of the five visible Viking cards instead; then a replacement is revealed (page 7).
When I explore, can I use recruits instead of discarding Vikings to pay the cost?
Yes — each Recruit token you spend replaces any one Viking card required by the exploration cost; otherwise you must discard Vikings from your Crew Zone matching the required number and colors (page 8).
Do I get assets from a Destination as soon as I take it, or only when I trade later?
You immediately take the assets shown in the upper-right of a Destination card when you claim it, and separately you can later spend bracelets to collect the column-based assets from your destinations and ship via trading (pages 8, 9).
Is there a limit to how many recruits or silver bracelets I can hold?
Yes — you can never have more than 3 Recruit tokens and 3 Silver Bracelet tokens on your ship; any extras are lost (page 8).
What triggers the end of the game and how are ties resolved?
The game ends when a player reaches 40 or more Victory Points; the current round is finished (ending with the player to the right of the first player) and the highest score wins; ties are broken by who has the most recruits and silver bracelets (page 10).
Free, on web, Android and iOS
Play Knarr with Ludoya
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Game facts (players, playing time, age, credits) from BoardGameGeek.































