
2014 · Core Rules (min needed to play)
Ghost Train
A story-driven roleplaying game set in the Weird West, in which a group of outlaws plans to rob a heavily guarded train carrying ghost rock and a high-stakes floating poker game. Players begin with only some of the available information and choose from three different ways to set up the story, with player characters taking the roles of gunfighters, hucksters, scientists, townsfolk, or other desperados. New rules cover conflict resolution and a climactic Cliffhanger, with separate ending charts for each story type; the characters can be the villains of the tale.
Scenario / Adventure / ModuleDescription Based (Narrative more so than Dice)Action Table (table determines action outcomes)Cards (Standard French-suited deck)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
