
2016 · Expansion for Base-game
Great War at Sea: Rise of the Dragon
The Great War at Sea comes to the East China Sea, where a proposed Imperial Chinese fleet faces the Japanese navy in 1915. This supplement presents nine Chinese dreadnoughts, twenty cruisers, and supporting destroyers, minesweepers, gunboats, and torpedo boats, opposed by additional Japanese battleships and cruisers. Eleven scenarios explore battles that never happened, using laser-cut playing pieces for major warships, smaller craft, and fleet markers. The base games Russo-Japanese War, Pacific Crossroads, and Central Powers are required to play all scenarios.
- Players
- 1–2 best 2
- Playing time
- 30–180 min
- Age
- 12+
- Complexity
- 3 / 5
World War INauticalSecret Unit DeploymentHexagon GridDice Rolling
About the game
- Design
- Publisher
Expansion for
See them in Ludoya
Great War at Sea: The Mediterranean1996
Great War at Sea: Jutland2006
Great War at Sea: Cruiser Warfare2004
Great War at Sea: U.S. Navy Plan Orange1998
Great War at Sea: 1898, The Spanish American War2000
Great War at Sea 2: The North & Baltic Seas1998
Great War at Sea: U.S. Navy Plan Black1999
Great War at Sea: U.S. Navy Plan Red2002
Great War at Sea: U.S. Navy Plan Gold2006
Great War at Sea: Pacific Crossroads2010
Great War at Sea: Russo-Japanese War2013
Great War at Sea: Central Powers2015Expansions
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Game facts (players, playing time, age, credits) from BoardGameGeek.
