
Scenario / Adventure / Module
Gripping Tales of the Impossible #2
Set in an alternate 1933 America beset by mad scientists, cultists, and organized crime, this adventure follows a team of renowned TroubleShooters to the Chicago World's Fair in search of a celestial condenser. It can be played on its own or as a chapter in the ongoing TroubleShooters story.
Cards (Standard French-suited deck)Dice (Primarily d10)
About the game
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Game facts (players, playing time, age, credits) from BoardGameGeek.
