
2016 · Territory Building
Habitats
Players build their own open wildlife park by placing animal and landscape tiles to create contiguous habitats: grassland, bush, rocks and water. Each animal tile specifies the combination of adjacent terrain it needs, so placement both adds the animal and contributes landscape that can satisfy other animals’ requirements. On each turn, a player takes a tile from one of three market positions, moves their marker, and draws a replacement tile to fill the vacancy. Over three seasons players add a limited number of tiles, compete for seasonal bonuses, and can add features like roads, trek spots and watchtowers to increase scoring. At game end, players score tiles according to whether each animal’s habitat needs are met; highest total wins.
- Players
- 1–5 best 3
- Playing time
- 30–50 min
- Age
- 10+
- Complexity
- 2 / 5
About the game
- Design
- Publisher
Expansions
See them in LudoyaPhotos from Ludoya tables
All photos in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 136
- Plays logged
- 157
- Players
- 46m 5s
- Average play
- 36
- In collections
- 13
- On wishlists
6.2/10
from 14 Ludoya reviews
- Base -
Last played: 2025-06
Evan4.6 In this game there is a central grid of tiles. Players take turn walking their meeple one space in the grid, taking the tile they land on and adding it to their personal tableau, then replacing the space they walked from with a new tile from the supply. Each tile has a set of requirements in order for it to score, which involve having blobs of adjacent tiles of specific types. The game gets increasingly interesting as time runs out for you to get the specific types of tiles you need to validate your stuff. It's a quick playing, rules light game with a substantiate decision space and minor player blocking. Plays feel somewhat different as there are different things to shoot for in the end of round bonus scoring goals. :star: Art, Iconography and components functional :star: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :star: Multiple plays stay interesting :star: Low or mitigatable luck elements :star::star::nostar::nostar::nostar: Raw enjoyment
Rules questions
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.




































