Heroes, Villains, and Monsters

2002 · Core Rules (min needed to play)

Heroes, Villains, and Monsters

This supplement introduces new threats and dangers for swashbuckling campaigns, including sinister human foes, man-eating sirens, and otherworldly monsters. It also reveals their secrets and introduces the people who stand against them.

Complexity
2 / 5
Level Based (Earn XP and level up)Dice (Primarily d20)Roll and keep (4k2 means roll 4 and keep 2)

Game facts (players, playing time, age, credits) from BoardGameGeek.