
1995 · Scenario / Adventure / Module
High Tech/Low Life
A surreal role-playing game populated by flying inventors, strange fish, treacherous clouds, fanatical carpenters and other oddities. Players take on characters in a world of underwater craft, bizarre buildings and confused game masters, with isolation cells and straitjackets among its decidedly peculiar details.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
