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2013 · Core Rules (min needed to play)

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A story roleplaying game about soldiers returning home through a fantasy world after losing a long and costly war. With few resources, the characters face national tension, adversity, and isolation as they travel through roads and wilderness. The game uses vignettes, interrogations, interludes, and ensemble scenes with shared authority and no game master. It requires three or more players, a deck of poker cards, and tokens for tracking drama points; larger groups produce longer sessions.

Players
0
GM-less (No gamemaster needed to play)Description Based (Narrative more so than Dice)Cards (Standard French-suited deck)

Game facts (players, playing time, age, credits) from BoardGameGeek.