Houses of Hermes

1994 · Sourcebook (rules/options to enhance play)

Houses of Hermes

This sourcebook details the twelve houses of the Order of Hermes, covering their origins, histories, current activities, and distinctive magical traditions. It provides plots for major saga arcs, shorter story ideas, and sample magi for use as player characters, mentors, or non-player characters. The book also includes new spells and abilities, including faerie magic and the special spells of the quaesitores, along with guidance on apprenticeship from both the master's and apprentice's perspectives. A history of the Order from ancient times to 1220 examines its major crises and the growing threat posed by mundane civilization.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.