
1993 · Adventure
Hugo
Players control a small troll character on a modular board, using keypad-style cards, four spinners and a three-sided die to determine movement. The objective is to collect sacks of gold while navigating hazards and paths set by the board layout. Collected gold and specific movement outcomes allow players to attempt to free the troll’s imprisoned family from an evil witch’s lair. Play emphasizes hand management of numbered keypad cards, spinner resolution, and spatial navigation as players race to meet the rescue conditions.
- Players
- 2–4 best 4
- Playing time
- 30 min
- Age
- 5+
- Complexity
- 1 / 5
Children's GameFantasyRoll / Spin and Move
About the game
- Publisher
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Game facts (players, playing time, age, credits) from BoardGameGeek.