
2014 · Science Fiction
Hull Breach: Corporate Wars
Players lead rival spacefaring factions in a tactical card game of fleet combat, station development, and logistics. Each player manages a station, generates resources, attaches modules, and deploys ships, Marines, technologies, events, and tactics to build an attacking and defending fleet. Combat uses d10 rolls and resolves through ordered volleys, skirmishes, and boarding actions, with smaller ships generally acting before larger vessels. Faction-specific cards, ship and station modules, special abilities, and event outcomes shape each force. Victory comes from destroying or capturing an opponent’s station; the last player or team standing wins.
- Players
- 2–8 best 2
- Playing time
- 60 min
- Age
- 13+
- Complexity
- 2.6 / 5
About the game
- Design
Plays with
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Game facts (players, playing time, age, credits) from BoardGameGeek.

