
2014 · Political
Hull Breach: Loyalty & Vigilance
Players command competing space factions, each with a station, ships, Marines, modules, technologies, events, and tactics. They manage resources to expand their station, build fleets, and attack opposing stations and ships, with victory going to the last player or team remaining. Stations can also be captured through boarding actions. Players choose pre-constructed faction decks or build customized decks. Ships and Marines provide varied abilities, while combat uses d10 rolls, unit defenses, persistent wounds, and initiative based on unit size. Events can produce different outcomes, and modules, faction-specific cards, and boarding actions support distinct strategies.
- Players
- 2–8 best 3
- Playing time
- 60 min
- Age
- 13+
- Complexity
- 2.6 / 5
About the game
- Design
- Publisher
Plays with
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Game facts (players, playing time, age, credits) from BoardGameGeek.

