
2007 · Economic
If Wishes Were Fishes!
Players fish for valuable catches and decide whether to sell them at market or release them to grant useful wishes. Limited storage space requires planning, as wishes can improve sale values, expand storage, and provide other advantages.
- Players
- 2–5 best 3
- Playing time
- 40 min
- Age
- 10+
- Complexity
- 2 / 5
About the game
- Publisher
On Ludoya's tables
Full stats in Ludoya- 2
- In collections
- 1
- On wishlists
5.5/10
from 3 Ludoya reviews
Tom5.2 The game is certainly enhanced by the rubber worms. I enjoy the game regardless, but it's a light family affair.
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.











