Century: Spice Road

2017 · Card Game

Century: Spice Road

Players act as caravan leaders trading and refining spices along historic trade routes. On each turn a player takes one of four actions: add a market card to expand available routes, play a card to harvest or convert spices, claim a demand card by delivering the required spices for victory points, or rest to retrieve played cards. The game ends after a player claims their fifth demand card, and the player with the most victory points wins.

Players
2–5 best 3
Playing time
30–45 min
Age
8+
Complexity
1.8 / 5
6.5 on Ludoyafrom $29.39MedievalEconomicSet CollectionOpen DraftingAuction: Dutch

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On Ludoya's tables

Full stats in Ludoya
898
Plays logged
754
Players
36m 24s
Average play
178
In collections
10
On wishlists

6.5/10

from 98 Ludoya reviews

  • Fun10.0
  • Interaction4.0
  • Replayability10.0
  • Uniqueness8.0
  • Looks8.0
  • Accessibility10.0
  • Garfield2.0

    #12 Spielmatte im Dachstock Just too boring to keep. Turning cubes into other cubes and turn them into other cubes to then turn them into other cubes... omg. [c] Theme: :star::nostar::nostar::nostar::nostar: <!-- size 7]Quite abstract --> Gameplay: :star::nostar::nostar::nostar::nostar: <!-- size 7]Get cubes, changes cubes for other cubes and VP --> Interaction: :star::nostar::nostar::nostar::nostar: <!-- size 7]No --> Artwork: :star::star::star::star::nostar: <!-- size 7]Very nice cards --> Luck: :star::star::star::star::nostar: <!-- size 7]If the good cards pop up when it's your turn... --> Strategy: :star::star::nostar::nostar::nostar: <!-- size 7]Little --> Components: :star::star::star::star::star: <!-- size 7]Perfect, and the player mat is a must have --> Play duration: :star::star::star::star::nostar: <!-- size 7]Very fast --> Easy to teach: :star::star::star::star::nostar: <!-- size 7]Very easy --> Rules quality: :star::star::star::star::star: <!-- size 7]Perfect --> Setup time: :star::star::star::star::nostar: <!-- size 7]Very fast --> No downtime: :star::star::star::star::nostar: <!-- size 7]Plays very quick --> Replay value: :star::star::nostar::nostar::nostar: <!-- size 7]Different cards --> [/c]

  • Nevest8.3

    This is the best simple engine-builder game I've ever played. There is a theme pasted on, but this is really an abstract game. I feel like this is a strictly better game than Splendor, but it also suffers from one of the same main problems -- it's a game mostly played in silence with very minimal player interaction. You build your engine and I build mine. I might keep an eye on your cubes to make sure you don't get a VP card before me and I might grumble early on when you take a card I wanted for my hand, but the game mostly happens in your own head. Don't get me wrong, it's a very satisfying puzzle and I'm usually happy to play a game of this because it's short and fun, but in general, I prefer something at least a little more socially interactive.

  • Juli7.0

    - Standard box - Quick game: under 45 mins - Digital version (BGA) - Try digital version - Not interested in buying physical version - Playing by turns online drags the games

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Can I use one Upgrade card to upgrade the same cube twice (e.g., yellow → red → green)?

Yes — an Upgrade 2 card may upgrade one cube twice in sequence or upgrade two different cubes once each; you may choose how to apply the two upgrades (it is not mandatory to upgrade two different cubes). (page 2)

When I acquire a Merchant card, where do the cubes I pay go and do I pay from the supply or my caravan?

You pay by placing any cube(s) from your caravan onto each Merchant card to the left of the one you are acquiring (the leftmost merchant is free), and when you take the acquired card you also take any cubes that were on that card back onto your caravan. (page 2)

Can I Rest and then Play a card in the same turn so I get my cards back and still act?

No — on your turn you must choose exactly one action: Play, Acquire, Rest, or Claim, so if you Rest that consumes your entire turn (Rest returns all previously played cards to your hand). (pages 1–2)

If I have enough cubes, can I repeat a Trade card's exchange multiple times in one play?

Yes — a Trade card may be executed as many times in a row as you have the required cubes, so you can repeat the trade 2, 3, etc. times as long as you can pay each repetition. (page 2)

Do I get a gold or silver token when I claim the leftmost or second-leftmost Point card, and what happens if the gold pile runs out?

Yes — claiming the leftmost or second-leftmost Point card grants you one gold or silver token from above that card; if the last gold token is taken, slide the silver pile so it is now above the leftmost point card. (page 2)

When does the game end and how are final points calculated (especially gold, silver, and cubes)?

When a player takes their fifth Point card (or sixth in a 2–3 player game), the round finishes and the game ends; score each player's Point cards, gold tokens (3 points each), silver tokens (1 point each), and remaining cubes (each non-yellow cube is 1 point). (page 2)

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.