Kasl

2006 · Wargame

Kasl

In the Middle Ages, rival lords expand their kingdoms through warfare, recruitment, and construction. Players raise armies from villagers and peasants, recruit cavalry and war machines, strengthen cities and fortifications, and lay siege to opposing strongholds. Secret missions and support from other lords can increase a kingdom’s power, while the black plague may eliminate troops and hinder expansion. Players must balance military campaigns, defenses, and territorial growth to become the dominant lord of the realm.

Players
2–4 best 4
Playing time
120 min
Age
10+
Complexity
2.4 / 5
3.5 on LudoyaTerritory BuildingMedievalDice RollingAction PointsArea Movement

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3.5/10

from 1 Ludoya review

  • Tom3.5

    I will recommend Kasl but only to those who like Risk and/or are looking for something with more depth. The depth is here, and other than the annoying Black Plague rule, everything flows fairly smoothly. A little more injection of theme wouldn't have hurt, but the speed of game play has caused some to really enjoy the game; and it's a big hit with the teenagers I've introduced it to. Not one that I'll want to play often, Kasl still takes an obsolete classic (in my oh so not humble opinion) and revamps it to make it more interesting and more tactical. See my review for more details...

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Game facts (players, playing time, age, credits) from BoardGameGeek.