Keep the Heroes Out!: Playing with Fire

2025 · Fantasy

Keep the Heroes Out!: Playing with Fire

Adds a new monster type that spreads and uses fire as a resource inside the dungeon. Emberling meeples occupy rooms and generate Fire tokens; after Emberlings play their tactic cards but before the heroes’ phase each Fire in a room deals 1 damage to a hero, forces a resource discard, and deals 1 damage to a monster. Warriors can extinguish two Fire meeples when they arrive, and rooms without flammable objects have their Fire or Emberling removed. Includes three promo packs with additional content.

Players
1–4 best 4
Playing time
40 min
Expansion for Base-gameCooperative GameArea MovementDeck, Bag, and Pool Building

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On Ludoya's tables

Full stats in Ludoya
4
Plays logged
6
Players
46m 13s
Average play
15
In collections
3
On wishlists
1
Pre-ordered

Rules questions

Answered from the rulebook by Ludoya's rules assistant.

When do the Embers and fire tokens burn?

After the Embers have played all their Tactic cards and before the Heroes phase, resolve a burn for each Ember and fire in each room. (p. 2)

What can a fire or Ember burn?

For each one, choose to deal 1 damage to a hero or Boss, discard a resource or trap, or deal 1 damage to a Monster. (p. 2)

Can I choose not to burn my Monsters?

If there are no other flammable targets and Monsters are in the room, they must burn. (p. 3)

What happens when there’s nothing left to burn?

The fire goes out: remove the fire token or Ember meeple from the Dungeon and return it to your supply. (pp. 2–3)

Can fire be moved or destroyed outside of the burn step?

Yes. Fire is a resource that can be moved through the Dungeon or destroyed by the Warrior, as well as by effects that affect or destroy resources. (p. 1)

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.