
2022 · Fighting
Keep the Heroes Out!
Players take the roles of dungeon monsters cooperating to defend their lair and treasures from invading heroes. Each player draws a hand of cards to move, activate room tiles, attack heroes, and reposition their units, then resolve actions from the heroes deck between turns. Scenarios present two waves of attackers; the team wins by preventing heroes from stealing the treasures in each room until the end of the waves, and loses immediately if the main treasure is taken.
- Players
- 1–4 best 2
- Playing time
- 40 min
- Age
- 10+
- Complexity
- 2.5 / 5
About the game
- Design
- Art
- Publishers
Expansions
See them in Ludoya
Keep the Heroes Out!: Guild Master's Revenge Expansion2022
Keep the Heroes Out!: The Great Dreamer Expansion2022
Keep the Heroes Out!: Boss Battles2024
Keep the Heroes Out!: The Sparkling Guardian Expansion2024
Keep the Heroes Out!: Playing with Fire2025
Keep the Heroes Out!: Dice Tower 2023 Promo Cards2023
Keep the Heroes Out!: Year of the Dragon Pack2024
Keep the Heroes Out!: The Quijote Promo Pack2024
Keep the Heroes Out!: Very Jolly Pack of Promos2025
Keep the Heroes Out: Year of the Snake Pack2025
Keep the Heroes Out!: Dungeons Below2026
Keep the Heroes Out!: Year of the Horse Pack2026
Keep the Heroes Out: Year of the Snake Pack2025Photos from Ludoya tables
All photos in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 989
- Plays logged
- 395
- Players
- 53m 39s
- Average play
- 178
- In collections
- 48
- On wishlists
- 1
- Pre-ordered
8.1/10
from 64 Ludoya reviews
By player count
Rules questions
Answered from the rulebook by Ludoya's rules assistant.
Do I have to use all the actions on a card with one Monster, in the order shown?
No. Resolve actions individually in any order, splitting them among your Monsters in the dungeon; you may also leave actions unused. (p. 6)
Do we resolve Heroes only once per round?
No—each player resolves a Heroes Invasion at the end of their own turn. The number of Guild cards depends on the difficulty and wave. (pp. 5, 10)
How do I acquire a Loot card?
Have a Monster activate the appropriate room, then discard its matching resource—for example, a Bone at the Beast Trainer to take a Beast card. The acquired card goes to your discard pile, and the Loot display is immediately refilled. (p. 7)
Can Heroes use completed Portals to move around the dungeon?
No. Completed Portals connect rooms for Monster movement only; Heroes ignore Portals when moving. (p. 6)
What happens when a Hero enters a room with exhausted Heroes?
If the entering Hero survives any trap there, they Inspire all exhausted Heroes in that room, turning them active; those Heroes must then be resolved too. This can happen when a Hero is summoned or charges into the room. (p. 11)
Can I use the Cells without sending a Monster there?
Yes. Once per turn, you may draw the top Guild card without a Monster or an Activate action; a Hero card sends that Hero exhausted to the Cells and lets you draw three Tactics cards. Be careful: a Mage summoned there reactivates the imprisoned Heroes. (p. 8)
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Play Keep the Heroes Out! with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Settle rules questionsAsk anything about the rules and get an answer from the rulebook, with the page to check it on.Ask the rules assistant
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.











