Knights of the Air

1987 · Wargame

Knights of the Air

Deadly World War I aerial pursuit combat. Players pilot historically modeled aircraft, managing speed, climb, dive, and turning ability while using maneuver cards to position for attacks. Different planes reflect their real strengths and weaknesses, while pilot experience improves reaction, accuracy, and access to advanced maneuvers. Solitaire scenarios include attacks on Zeppelin airships and two-seater aircraft.

Players
1–6 best 6
Playing time
30–150 min
Age
12+
Complexity
3.5 / 5
World War IAviation / FlightAction PointsGrid MovementSimulation

About the game

Design

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Game facts (players, playing time, age, credits) from BoardGameGeek.