Kroko Loko

2004 · Children's Game

Kroko Loko

Players build crocodiles by feeding them animal cards. Each player starts with a crocodile head and tail, while the animal cards are placed face down for a memory-style search. On a turn, a die indicates a land, water, or air animal, or a special result. The player reveals a card and adds it to their crocodile if it matches the roll. A smiling crocodile allows a piece to be taken from another player, a toothache loses the turn, and a combination of all three animal types matches any card. When all 28 cards have been claimed, the player with the longest crocodile wins.

Players
2–4 best 3
Playing time
15 min
Age
4+
Complexity
1 / 5
AnimalsMemoryDice RollingMemory

Game facts (players, playing time, age, credits) from BoardGameGeek.