
1982 · Fantasy
La Chasse au Vampire
In an unspecified region of Eastern Europe, travelers gather to hunt a vampire. A sand timer controls the day-and-night cycle: travelers move faster during the day, while the vampire moves faster at night. To win, the travelers must bring four artifacts to the vampire’s lair, but their identities remain unknown until they reach the crypt or are bitten. Some artifacts are vampire cards that can turn travelers into vampires unless another traveler with a compatible blood group gives them a transfusion. The vampire wins by converting all travelers.
- Players
- 3–6 best 6
- Playing time
- 60 min
- Complexity
- 1 / 5
Variable Player PowersArea MovementDice Rolling
About the game
- Design
- Art
- Publisher
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Game facts (players, playing time, age, credits) from BoardGameGeek.