Longships

2009 · Fighting

Longships

Players command Viking longships in the North Sea, beginning by plundering Denmark, Norway, Scotland, or England to obtain resources. They trade Cloth, Furs, Thralls, and Mushrooms between countries, with longer voyages offering greater profits but greater risk from changing weather. Plundering weakens a country’s economy and makes its population hostile, limiting access to shipbuilding and repairs. Players balance trade, raids, defense, and hostility while sacrificing resources to the gods for extra actions, combat advantages, weather changes, or improved cities. Resources can also build additional longships, and the player with the most ships at the end wins.

Players
2–6 best 4
Playing time
60 min
Age
10+
Complexity
3 / 5
MedievalTransportationOpen DraftingCommodity SpeculationTrading

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Game facts (players, playing time, age, credits) from BoardGameGeek.