
1991 · Scenario / Adventure / Module
Mad Mechs
Alpha Complex faces destruction from an alien spaceship unless its Troubleshooters decipher a mysterious alien message. They travel to the Down Under Outdoors, confronting mystic aborigines, mutated animals, and GMRAMs along the way. The mission also requires winning a former Commie mutant traitor away from the Mad Mechs and bringing him back alive.
- Players
- 0
Point Based (allocate points to get skills, powers, etc)Dice (Primarily d20)Attribute/Stat Based (STR, CON, PER, etc)
About the game
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Game facts (players, playing time, age, credits) from BoardGameGeek.
