Mage Wars: Druid vs. Necromancer

2013 · Fighting

Mage Wars: Druid vs. Necromancer

This two-mage expansion introduces Nature and Water magic through a Druid, and dark summoning magic through a Necromancer. The Druid grows plants across the arena, using healing, restoration, geysers, and acid rain to support them and attack enemies. Her power builds gradually if left unchecked. The Necromancer uses a Graveyard spawnpoint to summon skeletons, zombies, ghouls, ghosts, and wraiths. Undead creatures return or resist destruction, while death and disease effects spread pressure across the arena.

Players
2
Playing time
90 min
Age
14+
Complexity
3.5 / 5
10 on Ludoyafrom $19.99FantasyCard GameVariable Player PowersDice RollingGrid Movement

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10.0/10

from 1 Ludoya review

  • Ivan Madd10.0

    Two of the most iconic mages in our culture are added to the game. Friends of mine were asking to play a Necromancer from the time the game first came out and now it's available. Both of these mages provide incredible play experiences that are vastly different from any other mage. Their art style and mechanics are simply superb.

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Game facts (players, playing time, age, credits) from BoardGameGeek.