Magical Athlete: Second Wind

2026 · Animals

Magical Athlete: Second Wind

Players select four athletes from a roster of 36, then field one in each of four races. Roll the die to move along the course, while each athlete’s unique ability can affect the race and other competitors. Two sides of the board offer different course challenges; the player with the best overall results wins. The game can also be combined with the original for a larger tournament.

Players
2–6 best 6
Playing time
30 min
Age
6+
HumorDiceVariable Player PowersTrack MovementDice Rolling

Game facts (players, playing time, age, credits) from BoardGameGeek.