Megapulse

2025 · Science Fiction

Megapulse

Anti-gravity racing in a dystopian future. Players build their hands of action cards and simultaneously choose two cards each round. Cards and accumulated speed allow racers to drift, use nitro, launch bombs and missiles, and activate special abilities while navigating modular tracks. Curves can damage vehicles, while upgrade cards improve available actions, sometimes at the cost of removing another card. Catch-up mechanics and multiple modes, including Derby, Neon God, and Spellflux Ball, add variety. The first racer to complete the final lap wins.

Players
1–4 best 4
Playing time
30–90 min
Age
14+
Complexity
2.3 / 5
from $50.99RacingFightingModular BoardRaceTake That

Game facts (players, playing time, age, credits) from BoardGameGeek.