Zombicide: 2nd Edition

2021 · Miniatures

Zombicide: 2nd Edition

Players take on the roles of survivors cooperating to complete linked scenarios in a city overrun by zombies. The game automates zombie behavior with simple activation rules while survivors search for weapons, equipment and objectives to advance a branching campaign of 25 scenarios. The second edition streamlines rules for targeting, doors and vehicles and introduces a dark zone mechanic that conceals zombies from ranged attacks. Components include updated miniatures and dashboards, and legacy figures from prior releases remain compatible.

Players
1–6 best 3
Playing time
60 min
Age
14+
Complexity
2.4 / 5
8.3 on Ludoyafrom $85.41ZombiesScience FictionCooperative GameAction PointsVariable Player Powers

About the game

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Photos from Ludoya tables

All photos in Ludoya
  • Zombicide: 2nd Edition on the table, photo by Daniel
  • Zombicide: 2nd Edition on the table, photo by Daniel
  • Zombicide: 2nd Edition on the table, photo by Daniel
  • Zombicide: 2nd Edition on the table, photo by Daniel
  • Zombicide: 2nd Edition on the table, photo by Daniel
  • Zombicide: 2nd Edition on the table, photo by Daniel
  • Zombicide: 2nd Edition on the table, photo by Daniel
  • Zombicide: 2nd Edition on the table, photo by Daniel
  • Zombicide: 2nd Edition on the table, photo by Daniel
  • Zombicide: 2nd Edition on the table, photo by Daniel
  • Zombicide: 2nd Edition on the table, photo by Daniel
  • Zombicide: 2nd Edition on the table, photo by Daniel

On Ludoya's tables

Full stats in Ludoya
721
Plays logged
296
Players
1h 21m
Average play
130
In collections
8
On wishlists
1
Pre-ordered

8.3/10

from 43 Ludoya reviews

  • Fun8.8
  • Interaction7.7
  • Replayability8.5
  • Uniqueness6.8
  • Looks9.2
  • Accessibility8.0
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Upcoming events with this game

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

How do I win this solo mission?

Complete the objectives in order: 1) take all Objectives, then 2) leave the area by reaching the Exit with all Survivors — a Survivor may escape through the Exit at the end of their Turn only if there are no Zombies in that Zone (page 1).

How are the Objectives set up on the map?

Place the Blue and the Green Objectives randomly among the Red Objectives, face‑down during setup (page 1).

What happens when I take an Objective — do they give anything?

Each Objective gives 5 Adrenaline Points to the Survivor who takes it (page 1).

What does the Green Objective (Pimpmobile) do and how can it make me fail the mission?

The Green Objective lets Amy drive the Pimpmobile; when driving in any Zone with 4 or more Zombies place a Noise token on the Pimpmobile (these tokens are not removed during the End Phase), and if the Pimpmobile reaches 3 Noise tokens it crashes and the Mission fails (page 1).

Does the Blue Objective add an extra Survivor, and do they get equipment?

The Blue Objective adds a new Survivor: pick a random Survivor ID card and place their miniature in the Zone, you then control both Survivors but the new Survivor starts with no Equipment, and Amy can immediately do a Trade Action with them for free (page 1).

What does Amy start with and does she have any special abilities?

Amy starts with a Katana instead of regular starting equipment; while she has the Katana in Hand she has the Charge skill and may reroll all Melee Actions when using the Katana, with the new results replacing the previous ones (page 1).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.