Monmouth

2007 · Wargame

Monmouth

A regimental-level simulation of the 1778 clash at Monmouth Courthouse, focusing on command friction and evolving Continental competence. Players maneuver brigades and artillery, activate generals with varying command ranges, and contend with random orders for some American units while Washington can arrive later to assume control. Special rules introduce historical elements such as a rallying artillery figure attached to a single gun and variable reinforcements, while combat and movement reflect period tactics and the heat of a mid-summer engagement.

Players
2
Playing time
240 min
Age
14+
Complexity
2.6 / 5
Age of ReasonAmerican Revolutionary WarSimulationDice RollingHexagon Grid

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Game facts (players, playing time, age, credits) from BoardGameGeek.