Munchkin Spell Skool

2017 · Fighting

Munchkin Spell Skool

Players take the role of students at a magical academy, collecting spells, recruiting familiars and casting enchantments to outwit classmates. Turn structure alternates between exploring classrooms and encountering creatures, with cards representing spells, items and obstacles. Players gain power by equipping spells and summoning helpers, then use those assets to fight or negotiate with monsters and other students. Progress is measured by levels; the first player to reach the target level wins.

Players
3–4 best 4
Playing time
60 min
Age
10+
Complexity
2 / 5
from $17.92HumorFantasyVariable Player PowersTake That

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Game facts (players, playing time, age, credits) from BoardGameGeek.