Nemesis: Lockdown – Stretch Goals

2021 · Miniatures

Nemesis: Lockdown – Stretch Goals

Kickstarter stretch goals for the sci-fi survival game, adding new content to the Lockdown experience. Includes the Chytrid alien race with 12 miniatures, spore, mycelium, and germinator markers, tokens, and cards for use with Lockdown and selected Nemesis expansions. The set also contains plastic gate and door tokens, a Mars Rover token, a Space Raccoon first-player marker, and a comic book featuring six cooperative campaign missions with additional cardboard tokens.

Players
1–5 best 4
Age
12+
Complexity
3.7 / 5
8.2 on Ludoyafrom $39.99Expansion for Base-gameScience FictionDice RollingCooperative GameVariable Set-up

On Ludoya's tables

Full stats in Ludoya
3
Plays logged
9
Players
5h
Average play
78
In collections
1
On wishlists

8.2/10

from 6 Ludoya reviews

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

When I explore a room, where does the Spore go?

After setting up the room’s items, place a Spore in the neighboring room connected by the Corridor number on the Exploration token. Don’t place one if that route leads to a Technical Corridor Entrance or has a Door; then resolve the token’s effect and make the usual Noise roll (p. 5).

Do Germinators cause an Encounter or put me in Combat, and how do I remove one?

No: Germinators don’t affect Characters and being in their room doesn’t count as Combat. Use a Melee Attack or Shoot Action; each Injury lowers its level by 1, and at level 0 it returns to the Laboratory board (p. 6).

Can the Deathcap or Queen move into any room?

No. They can move only into a room with a Germinator or Mycelium; if the destination lacks both, place a Spore there instead. They stay put if their move would take them into the Technical Corridors (p. 7).

Can I remove Mycelium, and what happens if we run out of Mycelium markers?

Mycelium cannot be removed. If you must place one but none remain in the pool, every Character in the Facility—including anyone in Isolation—dies and the game ends (p. 6).

What happens if I’m told to place a Spore in a room that already has one?

Replace the existing Spore with a Germinator from the Laboratory board; if none are available, place a Mycelium marker instead. Spores in rooms with Fire are removed during the Event Phase’s fire-damage step (p. 6).

What happens when I get a Larva from contamination while using Chytrids?

Place a Spore marker on your Character board instead of a Larva. If you already have a Spore there and must place another, you die; place a Germinator and a Character Corpse in your room (p. 8).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.