Nemesis

2018 · Adventure

Nemesis

Players take on the roles of crew members stranded on a starship overrun by hostile alien organisms. Each character has a unique skillset, personal card deck, and starting equipment that shape how they move, fight, and interact with the ship. Gameplay mixes exploration, combat, and crisis management as the ship’s condition and the alien threat worsen over time. Players pursue hidden personal objectives while trying to complete mission goals and reach an escape pod; cooperation is necessary but trust is limited, since individual agendas can conflict. Encounters with evolving alien swarms force tactical choices, noise management, and sudden improvisation as the game progresses.

Players
1–5 best 4
Playing time
90–180 min
Age
12+
Complexity
3.5 / 5
7.8 on Ludoyafrom $127.99MiniaturesScience FictionCampaign / Battle Card DrivenCooperative GameDice Rolling

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On Ludoya's tables

Full stats in Ludoya
1,229
Plays logged
1,236
Players
2h 49m
Average play
307
In collections
61
On wishlists

7.8/10

from 178 Ludoya reviews

  • Fun9.5
  • Interaction9.5
  • Replayability9.1
  • Uniqueness8.6
  • Looks8.6
  • Accessibility7.7
  • Garfield2.0

    A very thematic game. But I didn't like the fact, that at some point of the game you can't do much or are surrounded by aliens. Too much luck involved unfortunately. Dice symbols and drawing mechanism of aliens is complicated and not intuitive. In our play there were too many aliens in play and we could only kill very little of them. Fighting mechanism really sucks. [c] Theme: :star::star::star::star::star: <!-- size 7]Great --> Gameplay: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Interaction: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Artwork: :star::star::star::star::nostar: <!-- size 7]Nice --> Luck: :star::star::star::star::nostar: <!-- size 7]A lot of dice rolling and no mitigating --> Strategy: :star::star::star::nostar::nostar: <!-- size 7]You have your goals and working towards these --> Components: :star::star::star::star::star: <!-- size 7]Kickstarter, nice minis and tokens --> Play duration: :star::star::nostar::nostar::nostar: <!-- size 7]Too long --> Easy to teach: :star::star::nostar::nostar::nostar: <!-- size 7]A lot to teach --> Rules quality: <!-- size 7]not read --> Setup time: :star::nostar::nostar::nostar::nostar: <!-- size 7]Holy shit --> No downtime: :star::star::star::star::nostar: <!-- size 7]Plays very fast --> Replay value: :star::star::star::star::nostar: <!-- size 7]Modular board, random goals --> [/c]

  • 리뷰10.0

    Nemesis is basically running from the Intruder while racing to wrap up your missions, total chaos... it was so good! :)

  • Balleflass5.0

    I think I would rate it 8 if we hade some more ways to migitate bad combat rolls. Still a higly enjoyable game. Very high tension around mid game where noise markers are everywhere and aliens run amock. Late game can be cruising but is often very tense because of the addition of fire and maybe a dead player or two. Love it. But, again, would love to have some way to mitigate some few bad rolls. Maybe give a player a re-roll token after missing 2-3 times in a row?

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

When do I draw action cards and how many can I hold?

At the start of each Player Phase you draw action cards until you have a hand size of 5; if your Action deck is empty shuffle your discard to form a new deck and continue drawing (see p.10).

If I enter an unexplored room do I always roll Noise and spawn intruders?

When you enter an unexplored room you flip the room tile and reveal its Exploration token, resolve the token's effect (Silence/Danger/Slime/Fire/Malfunction/Doors) and then, if the room is empty, perform a Noise roll — Danger can instead move Intruders or place Noise markers (see pp.14–16).

What causes an Encounter and when does a Surprise Attack happen?

An Encounter occurs when an Intruder is placed in a Room containing a Character; you draw an Intruder token and compare the token’s number to the number of cards in that player's hand — if the player has fewer cards than the token number, a Surprise Attack (an Intruder Attack) occurs (see p.18).

Can I drop heavy items or objects whenever I want or do they cost an action?

You may freely drop any Item or Object from your Hands or Inventory any time during your turn without spending an Action; dropped Item cards are discarded while dropped Objects remain on the board in that Room (see p.22).

How do Escape Pods and Hibernation affect surviving and winning the game?

To be a winner you must both fulfill your Objective and survive by either hibernating in the Hibernatorium (only possible when chambers are open and you pass the Noise roll) or by evacuating in an Escape Pod; Escape Pods start locked but may unlock automatically after the first death or when Self‑Destruct becomes critical (see pp.11 and 26).

What happens with Contamination cards at the end of the game — can even non‑INFECTED cards kill me?

During the Victory Check you scan all your Contamination cards (deck/discard/hand); if any card is labeled INFECTED you reshuffle your cards to form a new Action deck and draw 4, and if you have at least one Contamination card (infected or not) your Character dies — see scanning and contamination rules on pp.11 and 20–21.

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Score sheets and play helpers

  • Nemesis V.
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