
2016 · Fighting
Neuroshima Hex! 3.0: Carriers
A single-tile supplement for Neuroshima Hex. At the beginning of the game, players draw lots to determine who starts with the tile. It is an additional Instant Action tile that does not count toward the three-tile hand limit. When played, it allows a unit to move one or two spaces and rotate, then passes to the opponent.
- Players
- 2–4 best 4
- Age
- 10+
Expansion for Base-gameScience FictionTeam-Based GameTile PlacementVariable Player Powers
About the game
- Design
- Publisher
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
