
2015 · Fighting
Neuroshima Hex! 3.0: Generator Pola
A single shared unit enters play by spending an extra token from the draw and sits beside the board until a player pays that cost again to place it on any empty space. While uncontrolled it is neutral and treated as an enemy by all players; when it becomes adjacent to any unit or module it immediately comes under that faction’s control. It projects a continuous field along its line of fire that imposes Temporary Paralysis on every token in that line, preventing attacks but leaving other abilities (modules, nets, toughness, armor) functioning. If controlled, the field affects only opponents; if uncontrolled, it affects all players. The controlling player may rotate the unit once on each of their turns, including the turn it is first taken.
- Players
- 2–4 best 4
- Age
- 10+
- Complexity
- 3 / 5
About the game
- Design
- Publisher
Expansion for
See them in LudoyaFree, on web, Android and iOS
Play Neuroshima Hex! 3.0: Generator Pola with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Score it without paperUse the community's score sheets and play helpers, and let Ludoya add up the points.Find score sheets
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.

