Neuroshima Hex! 3.0: Merchants Guild

2023 · Fighting

Neuroshima Hex! 3.0: Merchants Guild

This army revolves around managing gambles. Discarding tokens generates gambles, which are spent to activate the traits of units on the board; without payment, those abilities remain inactive. A Headhunter can make a regular ranged attack, while its sniper shot requires one gamble. The cost of each trait equals the unit’s initiative, making the generally low-initiative soldiers relatively affordable to activate. Up to seven gambles can be held at a time.

Players
1–4 best 2
Playing time
30 min
Age
13+
Complexity
3 / 5
from $7.99Expansion for Base-gameScience FictionTile PlacementVariable Player PowersHand Management

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Game facts (players, playing time, age, credits) from BoardGameGeek.