Neuroshima Hex! 3.0: Night Hunter

2015 · Fighting

Neuroshima Hex! 3.0: Night Hunter

A single-tile mini-expansion that is shared by all armies and placed on the board before HQs. The tile does not block line of fire, can be moved by Move tiles, accept Modules, and cannot be damaged or taken over except by a Bomb; if it is destroyed, it is removed from the game. Each player may, on their turn, move the tile up to two hexes (or one hex, use its special, then move the second hex) and freely rotate it. By sacrificing 1 Toughness from their own HQ, a player can activate the tile’s Devour attack to destroy an adjacent tile indicated by the Devour icon; the attack does not damage HQs.

Players
2–4 best 4
Age
12+
Complexity
3 / 5
Expansion for Base-gameScience FictionTile PlacementVariable Player PowersHand Management

Game facts (players, playing time, age, credits) from BoardGameGeek.