Neuroshima Hex! 3.0: Sharrash

2013 · Fighting

Neuroshima Hex! 3.0: Sharrash

Players command a subterranean rat-mutant faction that controls tunnels and hidden nests beneath ruined cities. The army deploys specialized units and Foundation Tiles (Holes) to manipulate the board, use mortars to strike over defenses, and exploit HQ mobility and demolition/paralysis effects to disrupt enemy formations. Play emphasizes tactical placement, timing of explosive and disabling attacks, and protecting scarce but potent assets. Units are generally fewer, lightly armoured, and have limited initiative and mobility, so players rely on terrain, indirect fire, and traps to outmaneuver opponents rather than head‑on attrition.

Players
2–4 best 2
Playing time
30 min
Age
8+
Complexity
2.6 / 5
7.5 on Ludoyafrom $10.26Expansion for Base-gameScience FictionTeam-Based GameTile PlacementVariable Player Powers

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1
Players
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7.5/10

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Game facts (players, playing time, age, credits) from BoardGameGeek.