Neuroshima Hex! Doomsday Machine 1.0

2006 · Science Fiction

Neuroshima Hex! Doomsday Machine 1.0

This faction represents a static war machine that cannot move normally, but can rotate one unit for free each turn. Its units use long-distance modules, rotate marked units, pull enemies from two spaces away, and exchange the positions of two friendly units. Certain units can also receive friendly fire from specific hexsides and redirect it through other sides, creating unusual attack patterns. The faction expands the base game.

Players
2–4 best 2
Playing time
30 min
Age
12+
Complexity
2.6 / 5
FightingExpansion for Base-gameVariable Player PowersHand ManagementHexagon Grid

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Game facts (players, playing time, age, credits) from BoardGameGeek.