Neuroshima Hex! Mad Bomber

2007 · Fighting

Neuroshima Hex! Mad Bomber

A neutral lone unit that moves the flow of battle by exploding when damaged. It begins on the central hex (or off-board in the variant) and does not belong to any player or army. When it takes damage during a combat phase, it immediately detonates, dealing 1 damage to units in all adjacent hexes except headquarters. After exploding it is removed and then becomes the next tile drawn for the player after the one who caused the hit; if multiple players hit it in the same initiative phase it is removed from the game. In the variant, players may place it by discarding an extra tile, and it can be redeployed after elimination.

Players
2–4 best 2
Playing time
30 min
Age
8+
Complexity
2.5 / 5
Expansion for Base-gameScience FictionTeam-Based GameTile PlacementVariable Player Powers

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Game facts (players, playing time, age, credits) from BoardGameGeek.