
2027 · Expansion for Base-game
Neuroshima Hex: Partisans
A network of partisans, led by a mysterious doctor, fights Moloch from an underground complex protected by soldiers, a cannon, mines, and hidden traps. The faction places face-down trap markers on empty spaces, restricting the opponent’s deployment options and concealing the effects of occupied spaces. Durable, powerful units and a double Tactics token support its adaptable play style. The Command Post’s Trap Launcher places a hidden trap once per turn along a straight line and can be rotated to cover different areas. Early positioning is important, as available spaces for new traps decrease as the board fills.
- Players
- 2–4 best 4
- Playing time
- 30 min
- Age
- 8+
Science FictionModern WarfareHand ManagementVariable Player PowersHexagon Grid
About the game
- Publisher
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
