Neuroshima Hex: Partisans

2027 · Expansion for Base-game

Neuroshima Hex: Partisans

A network of partisans, led by a mysterious doctor, fights Moloch from an underground complex protected by soldiers, a cannon, mines, and hidden traps. The faction places face-down trap markers on empty spaces, restricting the opponent’s deployment options and concealing the effects of occupied spaces. Durable, powerful units and a double Tactics token support its adaptable play style. The Command Post’s Trap Launcher places a hidden trap once per turn along a straight line and can be rotated to cover different areas. Early positioning is important, as available spaces for new traps decrease as the board fills.

Players
2–4 best 4
Playing time
30 min
Age
8+
Science FictionModern WarfareHand ManagementVariable Player PowersHexagon Grid

Game facts (players, playing time, age, credits) from BoardGameGeek.