
2025 · Deduction
Paradox Island
Captives explore an unseen island while trying to escape the Paradox. One player can see the island and tracks everyone’s movements, while the other players move blindly, listen to the revealed destinations, and reconstruct the map from their observations. Captives spend actions moving, restoring energy, and completing movement-based missions. Island spaces provide beneficial or harmful effects, while the Paradox controls hazards that interfere with their plans. Captives win by completing their missions; the Paradox wins by causing captives to perish five times.
- Players
- 2–4 best 4
- Playing time
- 60–90 min
- Age
- 10+
- Complexity
- 2.7 / 5
ExplorationAdventureHidden MovementVariable Set-upRace
About the game
- Design
- Publisher
On Ludoya's tables
Full stats in Ludoya- 3
- In collections
- 3
- On wishlists
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Game facts (players, playing time, age, credits) from BoardGameGeek.