
2019 · Adventure
Escape Plan
Players are post-heist criminals racing to leave a city that is closing down under a police lockdown. On a modular board thieves move to recover cached cash, recruit gangs and mules, bribe or mislead police, and play cards that aid their escape or hinder rivals. Actions and favors buy movement, diversions, disguises, and opportunities to frame other players so the cops pursue them instead. Missions assign asymmetric roles and goals, and the winner is the player who exits with the most money before the city is sealed.
- Players
- 1–5 best 4
- Playing time
- 60–120 min
- Age
- 12+
- Complexity
- 3.7 / 5
About the game
- Design
- Art
- Publisher
Expansions
See them in LudoyaPhotos from Ludoya tables
All photos in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 170
- Plays logged
- 308
- Players
- 2h 12m
- Average play
- 74
- In collections
- 21
- On wishlists
- 1
- Pre-ordered
6.4/10
from 31 Ludoya reviews
Garfield4.0 I was expecting something with more theme. A bank robbery would have been more interesting. [c] Theme: ★★★☆☆ <!-- size 7]Ok --> Gameplay: ★★☆☆☆ <!-- size 7]A little bit too many things --> Interaction: ★★☆☆☆ <!-- size 7]Not much --> Artwork: ★★★★☆ <!-- size 7]Nice --> Luck: ★★★☆☆ <!-- size 7]Quite a bit of luck involved --> Strategy: ★★★☆☆ <!-- size 7]You have to be flexible and adapt --> Components: ★★★☆☆ <!-- size 7]Kickstarter, but also here, nothing special --> Play duration: ★★★☆☆ <!-- size 7]Ok --> Easy to teach: ★★☆☆☆ <!-- size 7]A lot to teach --> Rules quality: <!-- size 7]not read --> Setup time: ★☆☆☆☆ <!-- size 7]Holy shit --> No downtime: ★★★☆☆ <!-- size 7]Ok --> Replay value: ★★★★☆ <!-- size 7]Very modular and random stuff in it --> [/c]
No plays logged
- Base -
First impressions · 1 play
Sup8.0 KS Juin 2019
First impressions · 2 plays
Rules questions
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Game facts (players, playing time, age, credits) from BoardGameGeek.
































