
2017 · World War I
Plan 1919: Fuller's Plan to End the Great War
This two-player wargame explores J.F.C. Fuller's unrealized plan to use massed tanks to break through the German front and strike lines of communication, replacing prolonged trench warfare with a rapid attack against the enemy's command structure. The Allied player advances corps, divisions, and tank brigades across a hex-based map, while the German player uses anti-tank units, aircraft, and defensive positioning to limit the offensive and protect supply and communication lines. The campaign covers twenty turns, representing roughly two months of fighting, with units operating across hexes approximately seven miles wide.
- Players
- 2
- Playing time
- 240–360 min
- Complexity
- 2 / 5
About the game
- Design
- Publisher
Where to buy it
Shop prices and second-hand copies, checked every day.
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Game facts (players, playing time, age, credits) from BoardGameGeek.