Polarity

1986 · Action / Dexterity

Polarity

Players manipulate magnetized discs with opposite polarities to build precarious balances and form towers. Each player keeps a stack of same-colored pieces and alternately takes a piece, brings it near one of their foundation discs on the cloth, and balances it so opposing poles attract; mistakes cause pieces to fall, form new foundations, or snap together into towers. Towers and remaining discs score at the end, while causing the central neutral stone to move results in an immediate loss. The game emphasizes careful hand placement, three-dimensional spatial judgment, and managing chain reactions as the magnetic forces and rolling discs create unpredictable cascades.

Players
2–4 best 2
Playing time
20 min
Age
8+
Complexity
1.7 / 5
7.3 on LudoyaAbstract StrategyStacking and Balancing

About the game

On Ludoya's tables

Full stats in Ludoya
9
Plays logged
12
Players
31m 30s
Average play
12
In collections
2
On wishlists

7.3/10

from 10 Ludoya reviews

  • Fun10.0
  • Interaction10.0
  • Replayability10.0
  • Uniqueness10.0
  • Looks10.0
  • Accessibility8.0
  • Viciados10.0

    Terribly difficult and fun. The cloth gets a little wrinkled but that adds to the fun

  • Chris Davidson7.2

    Tricky dexterity game. Production is not too bad, but you will want to go to the web site and download / read as much as you can. The rules can be confusing, especially the ones packaged with the game.

  • Robert Bowlds5.9

    One of the most interesting games in my collection. During game parties this one is usually picked up first...before a party game is opened.

Read the reviews and rate it

Game facts (players, playing time, age, credits) from BoardGameGeek.