
1986 · Action / Dexterity
Polarity
Players manipulate magnetized discs with opposite polarities to build precarious balances and form towers. Each player keeps a stack of same-colored pieces and alternately takes a piece, brings it near one of their foundation discs on the cloth, and balances it so opposing poles attract; mistakes cause pieces to fall, form new foundations, or snap together into towers. Towers and remaining discs score at the end, while causing the central neutral stone to move results in an immediate loss. The game emphasizes careful hand placement, three-dimensional spatial judgment, and managing chain reactions as the magnetic forces and rolling discs create unpredictable cascades.
- Players
- 2–4 best 2
- Playing time
- 20 min
- Age
- 8+
- Complexity
- 1.7 / 5
About the game
- Design
On Ludoya's tables
Full stats in Ludoya- 9
- Plays logged
- 12
- Players
- 31m 30s
- Average play
- 12
- In collections
- 2
- On wishlists
7.3/10
from 10 Ludoya reviews
Viciados10.0 Terribly difficult and fun. The cloth gets a little wrinkled but that adds to the fun
Tricky dexterity game. Production is not too bad, but you will want to go to the web site and download / read as much as you can. The rules can be confusing, especially the ones packaged with the game.
One of the most interesting games in my collection. During game parties this one is usually picked up first...before a party game is opened.
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.


















