
1984 · Solo Play Resource
Poltergeists, Ghosts and Psychic Encounters
Players investigate supernatural mysteries alongside an uncle who works as a private investigator of ghosts and psychic phenomena. The adventure leads through haunted houses, séances, other dimensions, and encounters with spirits and beings from beyond the world. Choices determine how the story unfolds, with different paths involving ESP, rescue attempts, angry ghosts, and other strange events. Unsuccessful outcomes can be followed by returning to an earlier point and trying a new route.
- Players
- 0
GM-less (No gamemaster needed to play)Description Based (Narrative more so than Dice)Reading (for Periodicals, Adventure Books, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
