
Which Way Books
A series of gamebooks presents branching adventures in which readers make choices that determine how the story unfolds. The settings include horror, space exploration, the DC Universe, and Star Trek, with some books adding more complex puzzles to the narrative.
- Players
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GM-less (No gamemaster needed to play)Description Based (Narrative more so than Dice)Reading (for Periodicals, Adventure Books, etc)
About the game
Expansions
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Cosmic Encounters1982
Sugarcane Island1976
Star Trek: Voyage to Adventure1984
Vampires, Spies and Alien Beings1982
Batman: The Doomsday Prophecy1986
Invasion of the Black Slime and Other Tales of Horror1983
Curse of the Sunken Treasure1982
Famous and Rich1982
Lost in a Strange Land1982
Poltergeists, Ghosts and Psychic Encounters1984
The Castle of No Return1982
The Spell of the Black Raven1982
Creatures of the Dark1982
Supergirl: The Girl of Steel1984
Justice League of America1984
Star Trek: Phaser Fight1986
Superman: The Man of Steel1987
Invasion of the Mutants1985
Islands of Terror1985
Mind Bandits1985
Monster Express1986
Nightmare Planet1985
Space Raiders and the Planet of Doom1983
Starship Warrior1984
Ten-Ton Monster1985
The Champ of TV Wrestling1986
The Shadow Stealers1984
Trapped in the Black Box1983
Which Way Books Boxed Set1982
Which Way Books Boxed Set 21984Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.