Power Grid: Australia & Indian Subcontinent

2013 · Industry / Manufacturing

Power Grid: Australia & Indian Subcontinent

This double-sided expansion adds maps and rules for Australia and the Indian Subcontinent. In Australia, the power network is fragmented, so connecting to cities generally costs more, while uranium is mined for export rather than used in power plants. On the Indian Subcontinent, expanding too quickly can trigger widespread power outages. Resources come from a limited market that may not provide enough for every player.

Players
2–6 best 5
Playing time
120 min
Age
13+
Complexity
3.1 / 5
7.7 on Ludoyafrom $9.10Expansion for Base-gameEconomicIncomeNetwork and Route BuildingMarket

On Ludoya's tables

Full stats in Ludoya
2
Plays logged
3
Players
3h 16m
Average play
26
In collections

7.7/10

from 4 Ludoya reviews

  • Elvira7.5

    Also for sale

    No plays logged

  • Badger288.0

    Indian Subcontinent: 7 Australia: 8.5

    No plays logged

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Game facts (players, playing time, age, credits) from BoardGameGeek.