Professor Evil and The Citadel of Time

2017 · Adventure

Professor Evil and The Citadel of Time

Can the team recover four stolen treasures before time runs out? Players infiltrate a mansion, opening doors, moving between rooms, disabling traps, and collecting treasures while avoiding Professor Evil. Each turn, cards provide options and three actions, followed by dice-driven movement that advances the clock, closes doors, and reactivates traps. Treasures are lost when Professor Evil reaches their marked times, and the team wins by recovering four before four are lost.

Players
2–4 best 4
Playing time
30–45 min
Age
8+
Complexity
1.9 / 5
7 on Ludoyafrom $22.59Variable Player PowersAction PointsDice Rolling

On Ludoya's tables

Full stats in Ludoya
5
Plays logged
9
Players
59m 30s
Average play
7
In collections
1
On wishlists

7.0/10

from 1 Ludoya review

  • Rob Millward7.0

    Fun, board is slightly too vibrant. It's easy to miss the traps/treasures components on the board

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Game facts (players, playing time, age, credits) from BoardGameGeek.