Quartermaster

2016 · World War II

Quartermaster

Players command the major powers of the Second World War, leading armies and navies for either the Axis or Allied team. Supply is essential: forces that lose their supply lines are forced to surrender. Players use unique cards to deploy units, conduct operations, occupy supply spaces, and score victory points for their team over twenty rounds. This edition also introduces air forces and Bolster cards. Air forces support army and navy units in the same space and pressure adjacent enemy pieces, while Bolster cards are played directly from hand at the timing specified on each card.

Players
2–6 best 6
Playing time
90 min
Age
12+
Complexity
2.4 / 5
8.5 on LudoyaArea Majority / InfluenceCampaign / Battle Card Driven

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Game facts (players, playing time, age, credits) from BoardGameGeek.