2GM Tactics

2015 · World War II

2GM Tactics

A card-driven WWII tactical wargame in which players command American or German forces and build decks to meet mission goals. Players deploy unit cards—infantry, armor, artillery, aircraft and transport—attach equipment and supporting cards, and use Action Points each turn to activate units and play effects. Scenarios set deployment, terrain and victory conditions for historical battles or open “Battle Royal” confrontations where each side attempts to destroy the opponent’s headquarters or fulfill objective-based goals. A terrain deck and counters track buildings, damage and victory points while special cards (promotions, mines, diversions, air support, etc.) and commander abilities modify play.

Players
1–4 best 2
Playing time
30–120 min
Age
12+
Complexity
2.7 / 5
7.2 on Ludoyafrom $52.00WargameCard GameGrid MovementDeck ConstructionDice Rolling

On Ludoya's tables

Full stats in Ludoya
34
Plays logged
38
Players
1h 23m
Average play
51
In collections
1
On wishlists

7.2/10

from 20 Ludoya reviews

  • SrCornelius8.0

    Local-(366)

    Played it 3 times

  • setropo5.5

    Sufre de "bola de nieve". Una vez un bando gana algo de ventaja lo mejor es dejar ya la partida.

    Played it 3 times

  • David9.0

    25/09/2015 - Un gran juego fácil de aprender y con mucha configuración para que dure mucho

    No plays logged

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Game facts (players, playing time, age, credits) from BoardGameGeek.