
2017 · Fighting
Rhino Hero: Super Battle
Players build a tall, wobbly tower from cardboard floors and walls and place character cards on the structure as the building grows. On each turn players move or climb their superhero figures, resolve duels by drawing and comparing cards, and deal with effects from hanging spider-monkeys that can destabilize the tower. The game combines dexterous stacking with light tactical combat and player interaction as the tower’s stability and the heroes’ positions determine outcomes.
- Players
- 2–4 best 3
- Playing time
- 10–20 min
- Age
- 5+
- Complexity
- 1.1 / 5
About the game
Plays with
See them in LudoyaPhotos from Ludoya tables
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Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 384
- Plays logged
- 294
- Players
- 24m 3s
- Average play
- 122
- In collections
- 7
- On wishlists
7.5/10
from 56 Ludoya reviews
Very cool children's game!
Javo8.0 Juego para niños pero que funciona a todas las edades. Muy divertido y con mucho pique. La recomendación es tener dos cajas de Rhino Hero y dar rienda suelta a esos edificios. El juego perfecto para jugar en navidades con la familia.
Rules questions
Answered from the rulebook by Ludoya's rules assistant.
How many “Boom!” calls does it take to stop a hero?
Other players keep rolling until three dice show the BOOM symbol; if BOOM is called three times before the hero finishes the circuit, the players win that round (page 10).
Can I hold the slime balls on the cape with my hands during my run?
No — you must balance the slime balls on the cape and may not hold them with your hand (page 11).
If a slime ball falls off during my circuit, can I pick it up and keep going?
Yes — quickly pick the fallen slime ball up, place it back on your cape, and continue your circuit (pages 6, 11).
How many slime balls do I need to win the whole game?
The game ends when a player collects 6 slime balls on their cape; that player wins (pages 6, 11).
How are the Boom dice shared between players?
With three players each gets one die; with fewer players one player rolls multiple dice — players leave dice showing BOOM face up and continue rolling until all dice show BOOM (page 10).
What happens when I finish my circuit before three BOOMs, and what if the others get three BOOMs first?
If you touch your headquarters before three BOOMs are called, you win the round, shout “Stop!”, and take one slime ball to place in a gap on your cape; if the other players call BOOM three times first, you lose that circuit, return to your spot, and receive no slime ball (page 10).
Free, on web, Android and iOS
Play Rhino Hero: Super Battle with Ludoya
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Game facts (players, playing time, age, credits) from BoardGameGeek.


































